Post by casdegere on Dec 17, 2010 12:00:18 GMT -5
Ok, I did some reading and I discovered a few things...the first was that I have been in error as to my understanding of this discussion topic. My apologies.
Normal: A Grapple attempt (A Grab) normally invokes if opponent is armed, an AOO. If ANY damage is sustained, the Grab fails unconditionally.
Improved Grapple: Takes this AOO away completely.
Also, a Grapple Attempt is considered a Melee Touch Attack. Armor and Shields can not be taken into account for the DC of this unopposed attack.
Close Quarters Fighting: Allows for an Attack of Opportunity each round someone attempts to Grapple him. Only 1 AOO is allowed per round per person attempting to grapple. (Incase of Combat Reflexes) If it hits, the damage from this attack adds to the Grapplers DC to Grab him. (Melee Touch AC+Damage taken) So the incoming Grapple attempt is not automatically thwarted but it gives a better chance to thwart it.
What we were doing is applying an opposed Grapple check to the initial Grab. Making it much more difficult to succeed in the Grab.
Say someone with a magical TWO handed sword 2d6+1 and say 18 strength +6 to two handed damage maxes out...+19 for instance, this is added to the Melee Touch AC. For a fighter it may be typically 11 to 13, so say 11+19=DC of 30. Azcot's Latch to Body grab check is +23. He needs only a 7 or higher to successfully Grab his opponent, making it a bit easier to accomplish then the way we did it before. (I still think there should be a penalty for Large and Reach weapons but I think I can live with this without changing anything)
That said...I discovered that Quick Draw does not allow one to make an AOO. A feat called Snap Draw does, however.
Again, this is my bad as the rules confused me but now it all makes more sense. I think they thought Grabbing someone was far to easy and they wanted to give an experienced Fighter an extra chance to avoid being grabbed.
Normal: A Grapple attempt (A Grab) normally invokes if opponent is armed, an AOO. If ANY damage is sustained, the Grab fails unconditionally.
Improved Grapple: Takes this AOO away completely.
Also, a Grapple Attempt is considered a Melee Touch Attack. Armor and Shields can not be taken into account for the DC of this unopposed attack.
Close Quarters Fighting: Allows for an Attack of Opportunity each round someone attempts to Grapple him. Only 1 AOO is allowed per round per person attempting to grapple. (Incase of Combat Reflexes) If it hits, the damage from this attack adds to the Grapplers DC to Grab him. (Melee Touch AC+Damage taken) So the incoming Grapple attempt is not automatically thwarted but it gives a better chance to thwart it.
What we were doing is applying an opposed Grapple check to the initial Grab. Making it much more difficult to succeed in the Grab.
Say someone with a magical TWO handed sword 2d6+1 and say 18 strength +6 to two handed damage maxes out...+19 for instance, this is added to the Melee Touch AC. For a fighter it may be typically 11 to 13, so say 11+19=DC of 30. Azcot's Latch to Body grab check is +23. He needs only a 7 or higher to successfully Grab his opponent, making it a bit easier to accomplish then the way we did it before. (I still think there should be a penalty for Large and Reach weapons but I think I can live with this without changing anything)
That said...I discovered that Quick Draw does not allow one to make an AOO. A feat called Snap Draw does, however.
Again, this is my bad as the rules confused me but now it all makes more sense. I think they thought Grabbing someone was far to easy and they wanted to give an experienced Fighter an extra chance to avoid being grabbed.