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Post by Andre on Jan 25, 2011 9:51:01 GMT -5
I'd mentioned earlier that feats from pretty much any Wizards of the Coast sourcebook are allowed (run it by me first so I can double check it though via PM or something if it's a non player's handbook feat ) ... I'm going to add feats from dragon magazine to the "ok to get feats from" material though you need to let me know what issue of dragon magazine (by issue I mean what number) you're pulling the feat from ... for example I'm letting Madelaine take " Aura of Life" feat from dragon magazine 334 , page 86 of the magazine (basically spend a turn attempt to cause damage 1d8+1 per two caster levels 20 foot radius to all undead but doesn't heal friends even though it's a blast of positive energy)
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Post by casdegere on Jan 25, 2011 10:14:47 GMT -5
Um...ouch, at level 3 thats 3d8+3 (at level 6) for every turn attempt she has.
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Post by solardawn on Jan 25, 2011 10:29:15 GMT -5
Well first it's only against undead, and 1d8 + 1 per two caster levels is 1d8 (+1 for every two caster levels), so it's actually just 1d8 +3, so that's not even close to being overpowered. It's definitely got it's uses though, damn undead almost trying to suck our blood.
Also, Madelaine you might want to check out "Retrieve Spell" in "Complete Champion", if you have that many turn undead attempts per day, it could totally come in handy. It let's you regain an already cast spell for 1+spell level turn attempts, the downside is that it takes a standard action, so you can't cast it on the turn you retrieve it, but it's still extremely nice in my opinion.
RETRIEVE SPELL
[DIVINE]
You can channel raw divine energy to recharge a previously cast spell.
Prerequisite: Any two divine feats, ability to turn or rebuke undead
Benefit: As a standard action, you can expend turn or rebuke undead attempts to recover a spell you have already cast that day. You must spend a number of daily uses equal to 1 + the level of the spell you wish to recover. You can recover onl y spells within the class that grants your turn or rebuke undea d ability. You cannot, for example, use this ability to regai n a previously cast wizard spell.
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Post by Andre on Jan 25, 2011 10:40:11 GMT -5
Two things 1) I'm sure casdegere is not accusing Madelaline of being overpowered 2) I'm sure solardawn is just trying to be helpful as in " hey check out this cool feat, you might be interested in it " (at the risk of giving away what's on Madelaine's character sheet she already took it but I'm sure she appreciates the suggestion )
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Post by casdegere on Jan 25, 2011 11:12:11 GMT -5
Hey, undead deserve death and some can be extremely powerful. I thought the damage I thought it did was fine, I just read it wrong. But even 1d8+? in a radius can be deadly but doesn't turns do damage or do they just paralyze, demoralize or discinigrate?
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Post by Andre on Jan 25, 2011 11:18:27 GMT -5
You spend a turn attempt to "power" the feat ... if you check books like complete divine and so forth you'll see feats in there that require a cleric to sacrifice a turning attempt to make the feat work ...
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Post by solardawn on Jan 25, 2011 12:12:24 GMT -5
Yeah undead are some of the most powerful and dangerous creatures around. Regular turning does not do any actual damage, it has four possible effects. A good cleric causes the undead to become 'feared', or if it rolls high enough and has a high enough level, to become instantly unmade. While an evil cleric causes the undead to just stand there in awe of his/her awesomeness, and if his roll is high enough and he's a high enough level, they become 'commanded' and under his control.
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