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Post by darkalloy on Aug 2, 2010 23:11:22 GMT -5
Ok so in the torn asunder rules under called shot (page 28 just under the minus table.) it lists. " Should your attack hit, you automatically score a Critical Hit and Critical Effect (Moderate) as is appropriate to the relevant body part hit." And goes on to talking about you can still hit if you miss the called shot but you still hit the ac. Well andre what do you think make it normal damage or keep it the crit damage?
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Post by Andre on Aug 2, 2010 23:25:39 GMT -5
Ok so in the torn asunder rules under called shot (page 28 just under the minus table.) it lists. " Should your attack hit, you automatically score a Critical Hit and Critical Effect (Moderate) as is appropriate to the relevant body part hit." And goes on to talking about you can still hit if you miss the called shot but you still hit the ac. Well andre what do you think make it normal damage or keep it the crit damage? yeah I'm afraid I'm going to have to mod that someone ... crit hit damage AND scoring a special effect every time you succeed on a called shot would threaten game balance too much I'm afraid ... on the other hand if you're not trying for a crit shot and happen to roll a crit you still get the crit damage AND the special effect.
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Post by darkalloy on Aug 2, 2010 23:35:10 GMT -5
Alrighty then.
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Post by nydhog on Aug 3, 2010 12:35:41 GMT -5
Honestly, It wouldn't be game breaking for the damage and effect. If i shoot you in the eye with an arrow, that is most certainly a critical lol. If i hit you in center mass and puncture your lung, that's a critical shot. Plus you take penalties and various other things. Part of the reason I'd even considered called shot proficency was so it COULD be a critical if i hit the ac but didnt get the effect. I'd say make a "called shots may only be used once every 3 rounds" so we can't just crit the piss out of people.
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Post by Andre on Aug 3, 2010 20:22:45 GMT -5
That would make FG combat (which is already a rather complicated thing for me at this point in my FG career) even more messy to adjucate though ... think I'm going to have to stick with what I mentioned above...
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Post by nydhog on Aug 3, 2010 20:50:46 GMT -5
You're the boss :-D
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Post by darkalloy on Aug 4, 2010 5:02:11 GMT -5
Hey I had a thought. For called shots do you think a players choice on doing the effect or damage could work? Like say I want to disable a caster I would choose the effect for the hands/arms or mouth/head, and If I just wanted to focus on taking him out in as little effort as possible i would do the crit damage. Oddly now that I look at this that could complicate battle just as much as the 3 round thing. Oh well I'm still gonna give my 2 cents worth, you never know we may decide it's not a half bad Idea later on.
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Post by Andre on Aug 4, 2010 8:49:33 GMT -5
Hey I had a thought. For called shots do you think a players choice on doing the effect or damage could work? Like say I want to disable a caster I would choose the effect for the hands/arms or mouth/head, and If I just wanted to focus on taking him out in as little effort as possible i would do the crit damage. Oddly now that I look at this that could complicate battle just as much as the 3 round thing. Oh well I'm still gonna give my 2 cents worth, you never know we may decide it's not a half bad Idea later on. I'd still prefer we leave things as they are right now , less complicated for me as a DM ... sorry !
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Post by darkalloy on Aug 4, 2010 8:52:25 GMT -5
Yeah I got to thinking about it as I typed and went. "You know this is just a flipping complicated as the three round thing." I decided to put it out there though just in case we decide to mess with rule some more so we had some idea's to go on.
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Post by malkav565 on Aug 4, 2010 20:32:53 GMT -5
I disagree - critting almost all the time would be a game-breaker. Many items/special abilities etc. that use critical hits to activate are heavily limited - e.g. Firey Burst swords, disrupting weapons, etc. Even critical hit multipliers don't stack (in general), e.g. Improved Critical and Keen weapons. Honestly, even the non-damaging effects of called shots are broken, and I'll be using them extensively in place of stunning fist (which has an easy to make save, does very little, lasts one round and requires a base attack of +8 normally to get). Honestly, It wouldn't be game breaking for the damage and effect. If i shoot you in the eye with an arrow, that is most certainly a critical lol. If i hit you in center mass and puncture your lung, that's a critical shot. Plus you take penalties and various other things. Part of the reason I'd even considered called shot proficency was so it COULD be a critical if i hit the ac but didnt get the effect. I'd say make a "called shots may only be used once every 3 rounds" so we can't just crit the piss out of people.
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Post by nydhog on Aug 9, 2010 13:22:48 GMT -5
In 3rd ed Keen and Improved Crit stack lol. Thank god they fixed it in 3.5. Oh i remember the days of my ranger dualwielding keen scimitars with improved crit lol.... 12-20 crit range.
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Post by malkav565 on Aug 9, 2010 16:48:32 GMT -5
Kukris!
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