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Post by Andre on Aug 12, 2011 10:04:22 GMT -5
Hi guys - read this over, let me know what you think : easydamus.com/alignment.htmlI personally like it and I'm thinking of using it as a guideline for how PC's should act far as the neutral good and chaotic good thing (we don't have any lawful good PC's as an FYI ) ... but I'd like everyone else's input. The only change I would make to it... someone's planning on running a reformed assassin-type (I do in fact allow for reformed assassins who can even be good aligned and still retain their class abilities) ... rather than automatically declaring poison evil I'd say as long as it's being used against evil enemies you can still be good aligned... (you have to be pretty certain they're evil though - poisoning a draconian or ogre or hobgoblin who's trying to kill you, part of the dragonarmies et cet is fine , poisoning a suspicious looking NPC who hasn't been "proven" to be evil yet is not )
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Post by buttatakibuddha on Aug 12, 2011 11:15:47 GMT -5
you guys should do the test on that page, I got LG Human monk lvl 3, str 18, con 20, dex 20, int 20, wis 19, cha 19. stats were really rediculous...
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Post by darkalloy on Aug 12, 2011 12:31:33 GMT -5
I Am A: Chaotic Good Halfling Ranger/Wizard (2nd/1st Level) Ability Scores:Strength-16 Dexterity-15 Constitution-16 Intelligence-16 Wisdom-17 Charisma-11 Alignment:Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves. Race:Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150. Primary Class:Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus zybstrski@excite.com Funny thing, I took the alignment test and I was CN.... So I think I would put CN for alignment.
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Post by pirateking on Aug 12, 2011 13:40:26 GMT -5
True Neutral Human Sorcerer (2nd Level)
Ability Scores: Strength- 14 Dexterity- 13 Constitution- 14 Intelligence- 15 Wisdom- 13 Charisma- 13
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
im a terrible sorcerer with only 13chr...
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Post by darkalloy on Aug 12, 2011 14:13:30 GMT -5
The class almost seems randomly selected, except why would I be a Ranger/Wizard if that was the case? Anyway.... the stats are more suited to a..... nothing actually. I'd scrap yourself and start yourself over you are only 2nd level after all....
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Post by pirateking on Aug 12, 2011 17:24:53 GMT -5
wonder how fun a random generated party who be, random stats and random classes, and try to go with it and advance the best you can
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Post by darkalloy on Aug 12, 2011 17:44:14 GMT -5
Hmm.... Have the Dm randomize them? Or do like my brother in law did. He makes the PC's for you, you won't know what they are and will pick over their outward description. All the PC's have amnesia and really only know their name, the Dm keeps a list of the skills feats and such stuff you have and hands them out as you learn you can do things. Like say you come up to a locked door that is too hard to just bust or hack down, however you get this nagging feeling that you can get through the door. You not sure why you just feel you can. You try and the door unlocks.... Huzzah you now have ranks in Open lock to put on your Sheet.
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Post by buttatakibuddha on Aug 13, 2011 22:29:24 GMT -5
that actually sounds pretty fun, especially if he doesn't make stereotypes. I think it would be awesome if someone picked a character because he thought, this guy has to be a mage, only to find out he is a rogue or a fighter.
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Post by darkalloy on Aug 13, 2011 23:11:48 GMT -5
It was a Grups game at the time he does it with DnD on occasion. I had to be the Gadgeteer..... He said guess what this person is. He told me she was an asian woman wearing a half pulled down jump suit tied like a belt to her waist a tank top and she was partially covered in grease. She wakes up with a wrench in her hand, first thing out of my mouth was.... "Oh look a female batman. Which gadgets does she use?" He kinda stood there stunned.... Then he said he wasn't going to describe the others to me, I told him that was kind of a stereotype, he said everyone was taken in the middle of their jobs, my PC's being a mechanic and that my PC probably wasn't going to find anything out about herself until after the first session, which was true the session after the first session we escaped in a hummer that broke down in the middle of the desert, which just so happened to have an emergency tool kit in the back...
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Post by pirateking on Aug 14, 2011 18:30:12 GMT -5
was thinking, everyone rolls up stats in order, then each player picks a number that is attached to a certain class. and no matter what u get you have to try to go with it.
you get to pick feats, skills, gear and what not.
but you could have a rogue with a bad dex, wizard with terrible int, as you lvl u just have to get around it
i would say it would just be with core classes to make it simple and you stay that class through out the game
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Post by darkalloy on Aug 14, 2011 19:56:34 GMT -5
That one could end up back firing, especially if all the casters got low casting stats and the melee got horrid con, dex and str but great mental stats. Everyone would probably kill themselves and reroll because well no one could do anything hell a simple encounter could kill you. I'd say if you went that route let one pair of stats be switched around after you find out your class. I played a game kinda like that. I had a Sorc wiht 16(14 +2 from graft for flight)str 14(16 -2 from graft)dex 14(16 base -2)con 12int 12wis 24(18base +2 race +2 level +2 Cloak)Cha, I rolled well however had we not bee able to switch I would have been able to cast my spells but I would have had the bare minimum, had I not taken the race I had I would not have been able to cast any spells of the level I could normally.
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Post by pirateking on Aug 14, 2011 21:47:23 GMT -5
just saing it would be a low power campaign, i just htought it would be interesting
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Post by darkalloy on Aug 14, 2011 23:32:52 GMT -5
It would be but the chance of everyone dying because of the way the stats came out would be a real possibility. You'd probably want to make it so no stat could be below 10-12 before modifiers. I mean how horrible would it be if someone rolled and got a 4 for con and 4 for int then rolled wiz?
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