|
Post by pirateking on Aug 18, 2011 10:31:16 GMT -5
Born of the Three Thunders
[Metamagic]
You have learned to marry the power of lightning and thunder in your electricity and sonic spells.
Prerequisite: Energy Substitution (electricity), Knowledge (nature) 4 ranks
Benefit: When you cast a spell with either the electricity descriptor or the sonic descriptor that deals hit point damage, you can declare that spell to be a spell of the three thunders, with half its damage dealt as electricity damage and half dealt as sonic damage. In addition, the spell concludes with a mighty thunderclap that stuns all creatures that take damage from the spell for 1 round unless they succeed on a Fortitude save, then knocks stunned creatures prone unless they succeed on a Reflex save (both saves at the same DC as the base spell). Channeling the three thunders is costly, though, and you are automatically dazed for 1 round after doing so. A three thunders spell uses a spell slot of the spell's normal level. In addition, its descriptor changes to include both energy types--for example, a lightning bolt of the three thunders is an evocation [electricity, sonic] spell.
Rulebook: Complete Arcane (p. 76)
Question is- When used on "Call Lightning" you get daze right when u finish casting it. Now does the stun/knocked prone apply to each of the 10 bolts you can call? (limit 1 per round, spell lasts 1min/lvl)
|
|
|
Post by darkalloy on Aug 18, 2011 11:36:56 GMT -5
I would say yes it does and since it not an instant spell, like most damaging spells I would say that instead of being stunned when you finish casting. You are stunned each time you call a bolt, each time you call a bolt, your evoking the power of the spell to deal the damage when you do. Granted that is up to Andre.
|
|
|
Post by pirateking on Aug 18, 2011 11:56:23 GMT -5
Hmmm... loosing a round of action everytime a call a bolt, that wouldn't be worth it.... but only loosing my next round action after casting the spell would be worth it.
If it didn't, I'd love to use it, not only on call lightning, but on "Produce Lightning" (energy sub "Produce Flame") to the effect of every round throwing a possible stunning/knocking prone ball of lightning 8) until i get +6/+1 BaB, then i'd be throwing 2 a round!
but im pretty much have 600rp +200-300 more coming with 2 FG sessions still pending rewards burning a hole. and the best way to spend RP as I see it is in Feats! looking for some usefull ones.
already grabbed "Earth's Embrace" +1d12 dmg while pinning
|
|
|
Post by darkalloy on Aug 18, 2011 13:29:13 GMT -5
Yeah again though we gotta wait for Andre's ruling he might say what I said seems a bit strict and make it only for the initial cast.
|
|
|
Post by Andre on Aug 19, 2011 9:18:31 GMT -5
Thanks darkalloy .. yep going to have to go with darkalloy's interpretation here, sorry pirateking
|
|
|
Post by pirateking on Aug 19, 2011 13:05:09 GMT -5
oh ok, i might just get storm bolt reserve feat, reserve feats are awesome! maybe just pick up empower spell for some meta magic
|
|